Design Strategy for Mobile Handsets
April 9, 2011
Once a business strategy has been agreed, either you need an experience strategy to guide the detailed design of products, or you need at least some design principles to work from.
This is an extract (92Kb .pdf) from a paper I wrote to define the high-level design principles and overall UX strategy for our mobile handset products. Intended to be read by both the UX and Product teams, it forms a discussion document as well as a way of judging specific ideas that we may have in the future.
All these factors are multiplied when correlated with the past—that is, when the software makes use of history. We have two main ways available to realise this: the customer's own history, and the history of customers who are not her. The latter technique ("collaborative filtering") is something we should always consider, but as the customer uses the application, she drops many clues for us.
